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Q&A Session 4

February 1, 2023 at 1:15 PM
Category: Other

After another couple of years, I'm ready to open up another question asking session. I think at this point, though, what could be answered is starting to run dry (and this place appears to be fading from visibility), so this will likely be the last one unless a lot more major stuff accumulates in the future.

At least now the process of getting your questions submitted should be a lot more streamlined thanks to the ability to submit comments directly to this website. You could also send them through email, but questions submitted to other "legacy" outlets not listed in the contact page will definitely be ignored. As before, multiple questions per user are allowed, though I make no guarantees that every question will be answered.

The deadline for questions is February 15th. Some time after this date, this article will be updated with the answers to any questions submitted. Good luck.

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One and a Half Years Into Linux

January 27, 2023 at 7:54 AM
Category: Software

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It feels like it was much longer ago that I had stopped using Windows as my primary operating system, yet just a couple years back, I was still holding doubts about the viability of Linux to replace that role. Indeed, when one becomes highly dependent on specific software which requires Windows, it can be a lot harder to move away from it.

But ever since I finally did make that jump to Linux in July 2021, I've hardly looked back since. It didn't take long for me to realize just how much better my computing experience had gotten; for all the differences I had to adapt to, what I got was the ability to create far more efficient workflows for my regular tasks, adjust my system configuration to exactly how I want it without compromise, have most of my programs within a much more convenient reach, and receive the kinds of software updates I'd actually want.

For many users in this field, this is going to be the hardest hurdle to overcome. As I have moved away from video creation, it's far less of an issue for me, but I have still found myself in situations where I needed to use leftover proprietary software in Windows to take care of the job - most especially when I was finishing up my last two videos for the old era and adapting Hardcore Windows for Razorback.

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The Production of bass lan party

January 26, 2023 at 5:15 AM
Category: Aquatic

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The time has finally come to recite the production of that highly anticipated successor to what was a sleeper hit in the field of vintage computer videos - of course, coming in the form of a web page so as to hopefully prevent anyone from impulsively believing that I had made a new video about them just now like in the last commentary.

On paper, it seemed the production would fare much better this time around. Those losers which had been trashing this house were finally booted because their dad was a violent alcoholic failure of a father, and as a result, many of the headaches I had endured from them previously were gone. Furthermore, I now had a lot more room to not only prop up a set somewhere to record the sequel, but also store my growing hardware collection in general.

But if the first video was already enough trouble for me to create, this next one, "bass lan party", was nothing short of absolute hell. At this point I had gotten used to videos taking a week, or even a month to produce, but something about this one was genuinely awful. I was under so much pressure to live up to some high expectations, considering the audience this was ultimately going to target was not one to be particularly grateful for hard work.

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An Improvised Threadripper, XingMPEG Woes Resolved

January 18, 2023 at 12:39 AM
Category: Hardware

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How many people have looked at a 64-core Threadripper and said "gee, I wish I had that"? The potential for handling heavy loads is practically limitless with something like that, but with its price being far out of reach for the majority of consumers, how is one supposed to attain that level of computing power? Or... this should be asked first: what would it even be used for?

I've continued to favor AMD mainly because they seem to be the ones emphasizing more threads, which I just so happen to have a need for in various situations. As things stand now, the Ryzen 9 5950X is still the best CPU to get at this time if you're wanting to assemble a powerful workstation without absolutely obliterating your wallet. I happened to acquire a second one late last year for my secondary workstation primarily to improve speeds in first-stage lossless encodes for the Razorback incarnations of Hardcore Windows. Some of the more intensive parts of Sunfish definitely gave it a workout.

But being such a powerful CPU, it would be a shame to leave it separate from the one in my primary workstation. As a full-time Linux user, I already had some powerful tools on hand, including custom Bash scripts to ease the process of publishing videos, as well as GNU Parallel, a program that basically takes many commands or arguments from some input source and executes them in parallel, as the name implies. It's a surefire way to make much better use of your CPU, especially when the commands you'd be running, say, for image conversion, may only take up one thread at a time.

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Unreal Forever

January 9, 2023 at 12:21 PM
Category: Games

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On December 23rd, 2022, Epic Games decided to pull Unreal and its successors off of Steam and GOG, and as far as I know, they have not even bothered to put it on their own storefront. This is easily one of the most baffling things that Epic has ever done. What was to be gained from this? Supposedly, Unreal Tournament III is getting a bit of a reboot as 3X, which would be free to play and cross compatible with multiple modern platforms. But I really don't see how a company with so many resources would need to ditch these games to make room for a project like that...

Unreal is so often overshadowed by itself, as when most people hear the name these days, they only think of the engine itself or the Unreal Tournament spinoff lineup. But make no mistake, this game is a much bigger deal than it is given credit for, not factoring in how it's laid the groundwork for countless other cutting-edge games over the years.

Unreal was extensively hyped up in the press for years before its release due to its graphical fidelity being far ahead of Quake, and even its immediate successor. It seemed destined to be the leader in the 3D polygonal craze of the late 90's. For certain, it demanded very powerful hardware that would've been hard for most consumers to acquire in 1998. Your options back then would've either been the Intel Pentium II, which thrived on 3D games but cost as much as a top-end Ryzen would today, or the AMD K6-2, which was much more affordable but needed additional help with handling such games in the form of specialized 3DNow instructions.

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